Year 10 Computer Studies

Computer Studies Notes


Communication Systems

Communication Media

Cable Links:

Type

Description

Coaxial Cable

  • Cheap
  • Wire surrounded by plastic
  • Used for TV and VCR
  • Not easily affected by interference

Fibre Optic Cable

  • Most expensive of all
  • Not affected at all by surroundings
  • Can transfer large amounts of data
  • Thin as human hair
  • Made of glass bundled together which transfers light

Twisted Pair Wire

  • Cheapest
  • Used for telephone lines
  • Pairs of insulated copper wire
  • Easily affected by outside interference
  • Limited data capacity

Non-Cable Links:

Type

Description


Microwaves

  • Carries voice and data
  • Transmits in a straight line
  • Can be interfered with
  • It is a signal
  • Has no cables

 

 

 

 

 

 



Satellite

  • Very expensive
  • Can be used worldwide
  • Errors and interference are rare compared to microwaves
  • Signals may be intercepted

 

 

 

 

Analog and Digital

Type

Description

Analog

  • Telephone lines

 

Digital

  • Computer Format
  • Also known as binary/ASCII

 

 

Computer (Binary/Digital) to modem converted to Analog (Telephone) converted by modem to Computer (Binary/Digital).



 

MODEM:

Abbreviation if modulation (D/A) and demodulation (A/D)

They convert DIGITAL to ANALOG and ANALOG to DIGITAL


Networks


NETWORK TOPOLOGIES:

The arrangement of computers, cabling and peripheral devices in a LAN

LAN:

(Local area network) Two or more computers linked together within a small geographical location

WAN: (Wide area network) Computers linked together over a wide geographical location (worldwide) eg. The Internet

FILESERVER:

Sorts/Stores files within a network

PRINTSERVER:

Sorts, stores and processes print jobs at required time

NODE:

Any device attached to a network

  • Why do we network computers?

  • Share applications
  • Share files
  • Share peripheral devices
  • Communication
  • Good security and safety

 

LAN- NETWORK TOPOLOGIES

Type

Description


Bus Network

 

 

 

  • A connection of many nodes to a single network cable that is called the bus
  • Nodes can be added or removed without breaking
  • If the cable breaks, the whole network will stop working
  • Only one message can be sent at any one time or the network connection will break
  • Ethernet is needed (works with bus network only) to avoid collision
  • It listens to buzzing signals on the lines so the other nodes know that they shouldn’t send data and wait instead
  • Rarely, but if two computers send at the same time and an error occurs, the Ethernet returns with a message telling both computers that there was an error and they should try again

Star Network

  • Has a hub (central computer)
  • Doesn’t have to be in a circular shape (can be arranged in rows)
  • Only network where data doesn’t have to travel through all computers to get to its location
  • Hub has the ability to see which computer the data should be sent to
  • The only time the network would break is if the hub breaks
  • Cable or node breaking won’t break the network

 

 

 

Ring Network

  • Data goes around the ring in ONE direction
  • Crashes can still happen so token rings (virtual envelopes) are used
  • There has to be free token rings to send the data in or the computer will have to wait
  • Token rings are used to detect errors and to send messages back if there is an error
  • Although there has to be free token rings, if the destination of a token ring is the same as what one computer wants to go to, more data can be added
  • Data travels from computer to computer

 

PROTOCOLS

A set of rules that govern the communication between two computers

- Handshaking occurs when protocols are confirmed

ASCII

: American standard code for information interchange

  • Two types of protocol

  • 7 bit ASCII
  • 7 bits in a byte (sends just text)
  • 8 bit ASCII
    • 8 bits in a byte (sends multimedia and software)
    • One character = One bit

  • In order for handshaking to occur, ASCII type, parity and stop bits must be confirmed

  • Parity Types
    • Odd
    • Even
    • None
  • Stop Bits
    • 0
    • 1
    • 2

    Hardware and software

  • Two types of hardware

  • Output
    • data that is displayed
    • Examples: Printer, monitor, speakers
  • Input
    • data that is entered
    • Examples: Scanner, keyboard, mouse, mic

  • Two types of software

  • Network Operating Systems
    • Allows for applications to be performed
    • Examples: Windows, Mac OS, Linux
  • Applications
    • Performs specific tasks
    • Examples: Ms Office, Photoshop, Winamp

    Storage

  • Two types of storage:

  • Primary
    • Non-Portable
    • Eg. Hard Drive
  • Secondary
    • Portable
    • Eg. Floppies, CDs, DVDS, Zip Disk, Flash

    Transmission Modes

  • Two types of transmission modes
    • Serial

    • Each bit reaches at a different time
    • Is slow
  • Parallel



    • g
    • 7 or 8 simultaneously
    • Each bit reaches at the same time
    • Is faster

    Algorithms

    • Purpose of Algorithms:

    • List of steps which when followed in order, will solve a particular problem or carry out a particular task in a finite amount of time
    • Key PSEUDOCODE terms:

    • BEGIN
    • IF… THEN
    • WHILE
    • CASEWHERE
    • ENDIF
    • ENDWHILE
    • ELSE
  • END
    • Key FLOWCHART diagrams:

     

    • Condition

     

    • Process

     

    • BEGIN and END

    • Depicts flow of data

     

     

    Q-Basic - Graphics

  • Dimensions of Screen 12 resolution

  • 640px ACROSS (x-axis)
  • 480px DOWN (y-axis)
  • Qbasic commands on every new program:
    • CLS
    • SCREEN 12
    • Pi=3.14
  • To draw a LINE
    • Line (x,y)-(x,y),c,bf
    • Eg: Line (100,120)-(100,380) [vertical line]

  • To draw CIRCLES, ARCS, and ECLIPSES

  • CIRCLE (x,y),r,c,s,e,a
    • R=radius
    • C=color
    • S=starting point
    • E=ending point
    • A=aspect

     

     

    • To locate text

    • Locate (x),(y)

  • To write text

  • Print “TEXT GOES HERE”
  • PSET

  • Pset (x,y)
  • PAINT

  • Paint (x,y), c
  • DRAW

  • Draw “r00d00l00u00″



  •  

    • Comments

  • REM
  • The Internet and the World Wide Web (Plus website design…)

  • WWW

  • Stands for World Wide Web
    • It is a wide area network that enables people to communicate

  • Browser

  • An application which assists in viewing webpages
  • HTML

  • Stands for Hypertext Markup Language
    • Hypertext refers to links

  • URL

  • Stands for Uniform Resource Locators
  • HTTP

  • Stands for Hypertext Transfer Protocol
    • It is the usual protocol used for transferring files and data

  • Website Design codes
    • Basic Tags

  • <html> - The required tag - </html>
  • <body> - The tag that shows the information - </body>
    • bgcolor="COLOR" – changes color of the background
    • background="URL" – changes background to an image
  • <p> - Paragraph spacing - </p>
  • <br> - Line break –
  • <h1> to <h6> - Headers - </h1> to </h6>
  • <center> - Center text - </center>
  • <hr> - Horizontal rule –
  • <!—comment goes here. It can only be viewed by looking at the source –>
    Formatting Text

    • <b> - Bold text - </b>
    • <strong> - Strong text - </strong>
    • <big> - Big text - </big>
    • <em> - Emphasised text - </em>
    • <i> - Italicised text - </i>
    • <small> - Small text - </small>
    • <sub> - Subscript text - </sub>
    • <sup> - Superscript text - </sup>
    • <pre> - Preformatted text - </pre>
    • <code> - Computer code- </code>
    • <kbd> - Keyboard text - </kbd>
    • <tt> - Teletype text - </tt>
    • <samp> - Sample - </samp>
    • <var> - Variable - </var>
    • <address> - Address - </address>
    • <abbr title="WORD"> - Abbreviation - </abbr>
    • <acronym title="WORD"> - Acronym - </acronym>
    • <q> - Quotation - </q>

    Monitoring and Control Systems

    Features of monitoring and control systems

  • Monitoring and control systems examples
  • :

    • Entertainment systems
    • Room environment (heating, cooling and lighting systems)
    • Washing machines, dishwashers and microwave ovens
    • Systems
    • refer to the whole procedure of devices

    • Subsystems
    • are divisions in systems which are individual actions for the devices to follow.

    • The parts of a monitoring and control system are:
    • Sensors (INPUT)

    • Collect data about the surround environment
    • Main types of sensors
    • are:

    Temperature

    Mechanical temperature sensors rely on the expansion and contraction of metals when they are cooled. (EG. Thermostats and thermocouples) Can be used to throw a switch

    Electronic temperature sensors depend on the changing properties of certain materials at different temperatures. Produce weak signals and need amplification to make them useful. EG. Thermistors.

    Optical

    Based on the photoelectric cell, a thin wafer of silicon material that produces electricity when exposed to light. Detects color and type of light.

    Chemical

    Separates and identifies the different chemicals in a sample or measures the amount of light or electricity that could pass through it Eg. Spectrometer

    Motion

    Detect sudden changes in movements

    Pressure

    Use motion sensor attached to a barrier which moves when pressed by a fluid or gas to detect movement energy.

    • Processor

    • Uses the data to perform calculations and make decision under the control of the software
    • Effectors (OUTPUT)

    • Carry out the physical work of the system

    • Commonly used effectors
    • are:

    End effectors

    Tools such as drills and grippers that are attached to the end of robotic arms.

    Switches

    Responsible for switching large amounts of electrical power on and off. Rely on relays to perform the switching work

    Electric motors

    Most accurate are stepping motors, hydraulic (oil) and pneumatic (air) are others.

    Tools

    Industrial robot arms used on assembly and production lines usually have tools such as welders, drills, cutters or grippers as end effectors.

    • The basic elements of a monitoring and control system are:
    • Hardware-
    • sensors, processors and effectors

    • Software -
    • control the processor

    • Feedback
    • is the process or using the data collected from outputs to make decisions on how it operates

    • An interface is what occurs at the boundary between two systems
    • In monitoring and control systems the interface is at the connection between a computer and a sensor, and a computer and an effector
    • Common examples of digital signals are:


    Computers

    Mobiles

    • Common examples of analog signals are:


    Telephones

    Joysticks

    Speakers

    Thermometers

    • A
    • /D converters convert analog signals to digital

    • D
    • /A converters convert digital signals to analog

    • The role of software is to:


    Accept data inputs

    Process the data

    Make decisions based on the data

    Produce results (outputs)

    • Data inputs come from sensors
    • Outputs can be the action of effectors
    • The QUALITY OF THE OUTPUTS produced by a computer by a computer system DEPENDS ON the quality of the CONTROLLING SOFTWARE as much as it does on the ACCURACY of the data given to the system
    • Software control languages/ways
    • :

    specialised control languages used in industrial system

    Intelligent systems that can learn tasks from a human trainer

    Systems that use programming languages commonly found on home PCs

     
    • Theoretically control a computer’s input and output devices
    • Practically, some languages are better designed for the task than others
    • A robot is
    • any machine designed to perform tasks automatically and with the minimum of external assistance.

    • There are six classes of robots:

    Class 1- Manual Handling Device (Teleoperator)

    Controlled by a human operator. Operator uses a control device to direct EVERY movement of the machine. Are not true robots.

    Class 2- Fixed Sequence Robots

    Automated machines which perform a set sequence of steps over and over again. Cannot be easily changed to perform other tasks. Not true robots

    Class 3-Variable Sequence Robots

    Automated machines that can be altered to perform any sequence of preset tasks. They are ideal for use in assembly and production lines where the products and types of jobs can quickly change.

    Class 4- Playback robots

    Can learn new tasks by copying the actions of a human operator through human controlling the robot like class 1 but Class 4 can play back actions. Then eventually perform without further human supervision. First general purpose machines

    Class 5- Numerical Control Robots

    Are programmed rather than taught. Thus tasks performed sooner and with greater accuracy. More flexible

    Class 6- Intelligent Robots

    Have the ability to make decisions about the tasks that they are performing. Uses sensors to locate and identify the objects that they are working with. More versatile and independent.

    • Robotic devices can be used to help the disabled by identifying nerve signals and then the control motors built into artificial limbs.
    • System designers

    • Design monitoring and control systems

  • Technicians

  • Repair and maintain them
  • Engineers

  • Turn the designs into working systems
  • Programmers

  • Create specific software for them
  • Scientists

  • Develop new technologies for use in monitoring and control systems
    • The term robot originates from the Czech word- slave worker. It was used to describe a mechanical device that replaces human workers.

     

     

    • Law of robotics purposes

    • Reassure to humans that they were no threat
    • Prevent robots from being misused
    • The Law of robotics were:
    • May not cause harm to humans
    • Obey the orders from humans unless conflicts with Law 1
    • Protect its own existence unless conflicts Laws 1 and 2
    • Consider overall good of humanity to be of great importance than just one human

    Databases

  • What is a database?

  • Software which organises and stores data
  • Two types of databases

  • Prepared or closed databases
    • Contain information about a specific subject
    • The information can be accessed and read, but cannot be altered
  • Empty or flexible databases
    • Allow data to be entered or altered
    • Usually referred to as database management systems
    • That is, the user decides on the topic and the type of information to be stored

  • Databases are divided into:

  • Files (eg. The database itself -SQL)
  • Records (eg. The database table -SQL)
  • Fields (eg. A form entry)
  • Characters (eg. An alphanumeric character like q)
  • Creating a database involves

  • Collecting data, database design, database input, database output and evaluation of the database
  • Data can be viewed in

  • Label form (one record only)
  • Table form (more than one record, with fields extending across the screen)
  • Query

  • Retrieval of information

  •  

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